Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Wednesday, May 11, 2011

L.A. NOIRE



So being the super mega geek i am. its no surprise that I'm super-stoked about the up coming TEAM BONDI/ROCKSTAR video game L.A. NOIRE, i have not been this juiced about a game in ages, well i get juiced quarterly about games so i guess that's a lie. but I'm a huge fan of WWII movies and the 40s and 50s so this game is kinda right up my alley. The game takes place in post-war 1940s Los Angeles, a city of glamour, fame and wealth, so it kinda has a glimpse of what Hollywood wanted to be, but also where crime, vice corruption is rife. The player assumes the role of Cole Phelps, an LAPD officer who rises through the ranks of the department. He has joined the police force to "right the wrongs" he committed during the Second World War. He starts off as a patrol-man, then a traffic detective, homicide, vice, and finally arson investigator. Each rank gives the player a partner who will help Phelps in his investigations, fights, and arrests. The game blends investigative elements such as mystery, and crime solving, with fast paced action sequences from chases on foot to car, as well as gun-play. As well as the storyline missions, the player can choose to work on optional side-investigations following a call from dispatch. The player can also travel on foot, as well as in different vehicles. its finally a grand theft auto for me!!! 

 

Thursday, April 21, 2011

Mortal Kombat: A HIstory

Mortal Kombat, commonly abbreviated MK, is a series of fighting games created by Ed Boon and John Tobias. The first four renditions and their updates were developed by Midway Games and initially released on arcade machines. The arcade titles were later picked up by Acclaim Entertainment for the home console conversions. Beginning with Mortal Kombat: Deadly Alliance, Midway Games exclusively created home versions of Mortal Kombat up until Mortal Kombat vs. DC Universe. Following Midway's bankruptcy, the franchise was picked up by Warner Bros. in July 2009 and became a part of the Warner Bros. Interactive Entertainment Branch.
The series began originally as a game based on the popular actor martial artist, Jean-Claude Van Damme. The idea fell through and Mortal Kombat was born instead. As a result of its success, Mortal Kombat has spawned many sequels and has been spun off into several adventure games, films (animated and live-action with its own sequel), and television series (animated and live-action). Other spin-offs include various comic book series, a card game and a live-action tour.


The original three games and their updates, Mortal KombatMortal Kombat IIMortal Kombat 3,Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy, were styled in a 2-D fighting fashion with gameplay consisting of six buttons that were high punch, low punch, high kick, low kick, block, and run (run was added in "Mortal Kombat 3"). Reviewers have stated that because of this the characters are only differentiated by their special moves. In fact, some reviewers have criticized that the "bewildering array" of special moves in comparison to other fighting games has resulted in too little focus on regular moves.The combo system was introduced in Mortal Kombat 3. This allowed players to string together combinations of moves for extra damage. A successful combo would result in showing on-screen the number of hits in the combo and the percent of damage done to the opponent.
The series is especially noted for its realistic digitized sprites (which differentiated it from its contemporaries' hand-drawn sprites), and its high levels of blood and gore, including, most notably, its graphic Fatalities—finishing moves, requiring a sequence of buttons to perform, which, in part, led to the creation of the ESRB. The series name itself is also known for using the letter "K" in place of "C" for the hard C sound, thus intentionally misspelling the word "combat," as well as other words with the hard C sound within later games in the series. Early games in the series were infamous for the prominent use of palette swapping to create new character sprites.

Friday, March 25, 2011

Dance Central: The Babble Review

 So I Have recently been obsessed with Dance Central which is a music video game for the Xbox360 that utilizes the Kinect camera, which is some of the most insane technology i have seen for a game in ages. The game was developed by Harmonix dont know em? sure you do they are the creators of the Guitar Hero and the Rock Band franchises, and is the first launch title for Kinect. It was released in North America on November 4, 2010. so i hooked it up and man oh man, do i burn more calories at home than i ever have lifting weight and jumping jacks in my small ass room. now u do need a good space, to shake that ass, and if ur butt is as big as mine, you will need even more space, so try a living room, cause if you ase greedy and have your set-up in ur room, you most likely will be playing it alone. 

Now this game has different modes. Gameplay involves the player performing given dance moves which are tracked by Kinect and represented on the screen by one of eight in-game avatars. The game features over 650 different dance moves spanning over 90 dance routines. There are five modes available: Perform It: The regular single-player gameplay mode, in which the objective is to complete these dance routines to earn a high score. Workout Mode: An extension to regular mode in which the number of calories burned are also tracked, along with the workout time. Dance Battle: Two players compete in a head-to head dance routine battle. The person with the highest score is the winner. In the rare event there is a tie in the score, the player who passed more moves wins. Challenge Mode: Once four songs in each category have at least four stars on each one, a challenge based on the difficulty is unlocked. This mode increases the difficulty of the game by having four songs combined into one, thus mixing up the dance moves. All challenges must be completed with four stars on each challenge in order to unlock the final challenge. Break it Down: A practice mode that allows beginners to learn more advanced dance moves in a step-by-step process This isnt ur basic WII recognition system, so if ur used to just moving ur arms to get through it, hasta la vista, cause this is like having a true coreographer breathing down ur back. it knows skeletal movements so it knows what ur up to. dont hate the player hate the game.

The game received favorable reviews from critics, garnering an average score of 82 out of 100 on Metacritic, based on 53 reviews. The game received a rating of 8/10 from IGN and a rating of 8.5/10 from GameSpot. Popzara's Brittany Vincent praised the game, saying "Dance Central may be the best game of its type ever made. It sashays out of the gate swinging with slick presentation, fantastically responsive controls, a shakin' set list, and the innovative edge of hands-free control. As a party game, a workout option, or even a private break down, it just works; it's the next evolution for dance games." Video game talk show Good Game gave the game an 8 out of 10 calling it the best launch game for the Kinect and a step forward for dance games. They said workout mode was a nice addition which will definitely give you a workout and the Dance Battles would be a big hit at parties. Nintendo of Americas President, in an interview told that "Dance Central is, by far, the best Kinect game"

Bottom line: GET THIS GAME: cause its a great first game for the Kinect. and its great for groups.